A Magical Huffalump Resides Here: How to use Mayael the Anima

A Magical Huffalump Resides Here

My name is Ed, I am a programmer. Just another dude with another blog. I like MTG, Open Source (more towards FREE software). I like sports, and eventually I hope to do business and do good for the world in general. This blog is gonna be about Magic The Gathering. Decklists and snippets will be posted here. It may lead somewhere or nowhere, as with all things arcane, that was bloody obvious =)

Thursday, December 18, 2008

How to use Mayael the Anima

How to use Mayael the Anima.

Oh wait thats the title. gah... okay..

here goes.

Understand this was just a dump together, "LETS MAKE A NAYA DECK" moment.

(By the way I found, that Naya can go 2 routes, you dump out big creatures real quick, or you capitalise on big creatures in play... its actually rather hard to do both... but that deserves another post... anyways ONWARD!!!!!!)

Like I was just sayin'

You need to treat her as a good 3 drop creature. 2/3
is decent but not earth shattering. And it should be
treated as such.

In other words your deck should not be dependent on
Mayael. The only point for leveraging on Mayael is the
fact that she is an elf and a shaman.

Add to that she is legendary. So she should not be a
four of in a deck. Still, I found that a good reason
to have multiples of her is that at 3 toughness she
dies quite easily, and if you treat her as a 2/3, she
can block quite a few things, though the first Mayael
you summon is likely to die by mid game.

Mayael is really a late game player, but who not just
play a singleton you say.

You could.

But thats making her a very big target board. You are
like saying: "Hey looky wad I got here! Mayael is
coming online!!!!!" ... with a bullseye on her pretty
head of course.

Instead by playing her early, you leverage on her CC
(casting cost), at 3 she can drop real early. By
making her look useless, your opponent is less likely
to notice her come your 6th land, earlier if you have elves.

Believe you me, Mayael can do quite the smack
down if you let her come online. Face it, there was a reason the activation cost is 6 mana!

// Deck file for Magic Workstation

// Lands
4 Brushland
4 Jungle Shrine
2 Plains
2 Mountain
3 Reflecting Pool
3 Forest
4 Karplusan Forest

// Creatures
1 Bull Cerodon
2 Druid of the Anima
3 Mayael the Anima
4 Woolly Thoctar
4 Jungle Weaver
1 Godsire
1 Flameblast Dragon
4 Elvish Visionary
4 Nettle Sentinel
3 Heritage Druid
1 Windbrisk Raptor

// Spells
4 Naya Charm
4 Gift of the Gargantuan
1 Overrun
1 Wrath of God

// Sideboard
SB: 4 Oblivion Ring
SB: 2 Angel of Despair


Oh yah its still in the works.... and its not block and currently I am not even keeping it to standard, just casual =)

Hey this deck is supposed to duke it out with other shardy themed decks ;) not be tournament caliber!!!

Still I will explain my deck choices as i write this... but I gotta sleep now =P

Anyways to your success in tournaments, sanctioned or otherwise =)

In other news:

ELVES did not win..... Worlds!

Guess NOT BANNING elves! was the right move ;)

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